
Kanban helps people discover and deliver outcomes faster, whether those outcomes relate to the customer, the organization, the planet, or reducing risk. Adding Lean UX techniques to Kanban allows teams to discover and address unmet customer needs, reduces stress, and helps us to cope with unpredictability in complex working environments. Combining Lean UX with Kanban is the future of agility, deliverying exceptional value.
Teams incorporating Kanban already have a significant advantage regarding delivering value on a regular cadence. The signaling systems built into Kanban makes stuck work visible, giving Kanban system members an opportunity and clear direction for improving the system they operate.
Using Kanban, a workflow can have several cycle times, including end-to-end customer cycle time and time-in-process. By monitoring throughput, Kanban system members can prioritize within their capacity. By actively managing work item age, they can shorten feedback loops and increase throughput.
So, what does Lean UX add to these advantages? It helps make sure we’re delivering what we should be delivering.
Product management is becoming increasingly complex with the emergence of 5G, AI, the metaverse, and other quickly evolving technology landscapes. One result is that it’s easier than ever to misunderstand or misinterpret customers’ needs amid many new potential product options. That reality alone is reason enough to integrate Lean UX techniques into a Kanban approach.
I think of Lean UX as a strategy for maintaining humility about our product management ideas. We get it wrong most of the time. We know this from several editions of the CHAOS report by Standish Group, which reports that two-thirds of the features developed are rarely or never used. Think of the expense of all of these wasted products and features.
The Lean UX canvas is an indispensable tool that aids the discovery of product/market fit.
With a regular iterative review of the Lean UX canvas, Kanban system members produce work items for UX research, design, interviews, and experiments to test assumptions about the business problem, the customer/end-user, and their problems/jobs-to-be-done and solutions.

Box 1 frames the business problem to be solved; one could use the business problem template, the elevator pitch template, or free format. Box 2 is specific about the percentage or numeric improvement achieved if the problem was solved; the pirate metrics AARRR (#acquisitions, #activations, $revenue, %retention, #referrals) metrics are often used. Box 2 metrics are about what’s better for the organization with the customer/end-user in mind.
Box 3 is about our best guess who might be interacting with the problem we’re trying to solve. Box 4 is about the observable outcomes and longer-term benefits for the people from box 3 – at least our best guess. Customers/end-users should be at the heart of product management.
It’s only when one gets to Box 5 that solution possibilities are considered. We do, after all, want to avoid looking at the problem through the aperture of a solution.
Box 6 clicks together hypotheses from the assumptions from boxes 1-5; it’s as easy as clicking together Lego bricks.
We believe that [a specific business outcome from box 2]
will be achieved if [a specific user from box 3]
attains [specific outcomes & benefits from box 4]
with [a specific feature from box 5].
Box 7 is about figuring out the assumption that if wrong could lead to catastrophic failure. We want to tease that out in box 7, and then in Box 8, what experiment/research/interview(s) could we do in 30 minutes, one day, one month, one month to learn the next most important thing.
Lean UX proposes data-informed decision making; in practice, a mixture between looking at analytics and talking to customers and end-users.
Lean UX practitioners learn humility fast. Our best guesses are usually wrong, and we pivot or stop. If we’re lucky, we persevere. What I love about Lean UX is that we discover we should not build most of our ideas, and we discover much better ideas or stop before wasting a whole load of money.
Kanban combined with Lean UX design techniques improves customer satisfaction and time-to-market and allows experimentation to address unmet needs.
The Lean UX canvas is a crucial discovery tool to discover product/market fit. A different canvas, the Lean Canvas or the Business Model Canvas, can be used to determine if there is a business in the product idea.
Apart from delivering more value, combining Lean UX with Kanban provides the foundation for more rewarding work. Up-and-coming workers are demanding more work-life balance and professional satisfaction. Using Kanban, people estimate less, learn/build more, and make problems immediately visible resulting in a more relaxed, satisfying work environment. Because trust often increases with more effective, efficient, and predictable delivery, Kanban reduces drama through better focus and slack. Slack allows people to think and be ready for the unexpected.
The future of agile includes Kanban with Lean UX. This winning combination allows Kanban system members to focus more, learn more, finish more, collaborate more, and see the bigger picture. It enables us to set better customer expectations, more often improving overall satisfaction.
By John Coleman – Founder of Orderly Disruption, and Co-Author of the Kanban Guide
Not sure I agree with your definition of Box 2 , I am pretty sure Josh Seiden was not just referring to Pirate Metrics, here we are talking more about a change in customer behaviour that would drive value (impact in the terms of Josh) more to
Quoting from Josh :
“…it’s a perfectly practical definition: a change in human behavior that drives business results. But this is clearly from the perspective of the business; a customer doesn’t, nor shouldn’t, care about business results in seeking remedy to their struggles. But as customers or consumers, we unconsciously seek outcomes of our own. So, how do you define outcomes from the customer perspective?
the definition of value is related to our perspective, our point-of-view. In other words, there is business value, customer value, user value. and they could mean different things , the point here is making the bridge and correlation between all 3.
In other words, what about the user?
Thank you very much for your comment. Indeed, I taught with Josh, and I can relate to your comment regarding the points of view that need to be taken into account. Outcomes are considered from three points of view 1). the organization, 2). the customer, and 3). the end-user.
Lean UX has a keen eye on the customer and the end-user. And Josh is on the record for talking about change in human behavior. Even when looking at outcomes for the organization, we need to look at those outcomes in customer/user terms. It’s easy to get lost and erroneously treat the customer/user as a number, which is why for example, Jared Spool talks about his discomfort with metrics that have an organizational lens, such as the pirate or heart metrics, or other metrics that hint at engaging customers/users. When I interviewed him on the Xagility podcast, Jared said, “Customers/users don’t wake up in the morning wanting to be engaged:).”
The pirate metrics are just one option in box 2. Box 2 has an organizational slant, but that doesn’t stop us from finding more human ways of observing customer/user behavior changes.
Box 3 zones more into the customer/user. I’m getting more comfortable with using thinking styles over proto-personas, but I found a way to blend the two. Box 4 delves into observable outcomes and more long-term benefits for those customers/users from Box 3. Box 5 goes into potential solutions to satisfy our current best guess on the customers/users to target from box 3, their outcomes, and benefits for box 4, to demonstrate how we’re winning from box 2 to deal with the business problem statement from box 1. I have played with diverge and merge approaches to avoid tunnel vision.
I love how the hypothesis template clicks together assumptions from boxes 2-5 like lego bricks click together, the search for the riskiest assumptions in box 7, and the humility served on a plate by experiments from box 8. It’s an iterative approach. We might discover very quickly that we have the wrong outcomes in box 2, the wrong customers or users in box 3, the wrong outcomes & benefits for those customers or users in box 4, and the wrong solutions in box 5.
Let me know your thoughts. Thanks again.
I think I REALIZED that the wording was confusing to me because I am used to the V2 version which clarifies a bit of that , I think user behaviour change is more highlighted in section 4 (user outcomes) vs section 3 which is more business outcomes related .
Thank you, Bilal. Indeed I think you are right about the wording in the V2 canvas being clearer.